![]() ![]() ![]() His ability to turn from a melee Knight into a ranged Dragon provides many passive bonuses ideal for teamfighting and pushing. His spell Breathe Fire is a long ranged cone shaped AoE nuke, damaging all enemies hit as well as reducing their damage output, and can be used for both clearing waves in lane and accelerating his farm in the jungle during the early game, as well as making it even harder for attackers to kill him. Dragon Knight's role is as a durable carry who can farm any lane safely due to his Dragon Blood passive, providing a large bonus to his armor and HP regeneration.Low damage output compared to other carries. ![]() Dragon Knight is also quite slow, and has no mobility skills. While resilient, Dragon Knight's damage output depends heavily on his dragon form, and can be rather useless if caught while it's on cooldown. With a Shadow Blade, Dragon Knight can make a decent ganker due to Dragon Tail and its long stun duration. If his team gains the upper hand, Dragon Knight's presence often ensures continued domination with little chance of enemy comeback. His heavy armor and regeneration from Dragon Blood makes him tankier than most carries, especially in the early game. Dragon Knight is a durable front-line carry who can transform into a dragon and wipe out enemies with ranged projectile attacks. ![]()
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